AI Insights · Timothy · April 2025
Top 5 Golf Games Performance in Austria: Q1 2025
Explore the performance trends of the top 5 golf games on a unified platform in Austria during Q1 2025, with insights from Sensor Tower.
During the first quarter of 2025, the top 5 golf games in Austria displayed varied performance trends on a unified platform, as reported by Sensor Tower.
Golf Battle from Miniclip.com experienced fluctuations in weekly revenue, peaking at approximately $989 in the last week of January. Weekly downloads saw a decline, starting from 559 in early January and decreasing steadily to 182 by the end of March. However, weekly active users initially increased, reaching a peak of 5K in late January, before stabilizing around 4K by the end of the quarter.
Golf Clash - Golfing Simulator by Electronic Arts showed a dynamic revenue pattern, with a peak of $4.8K in mid-January. Downloads remained relatively low, with a slight increase to 228 in mid-February before leveling off. Active users hovered around 800 throughout the period, with minor fluctuations.
Golf Rival - Multiplayer Game from Zynga Inc. saw a decrease in weekly downloads, starting at 333 and ending at 101. Revenue trends were inconsistent, with a high of $3.2K at the beginning of January, declining to $1.6K by March. Active users also decreased from 2.4K to 1.5K over the quarter.
Ultimate Golf! by Miniclip.com maintained steady revenue, peaking at $1.2K in early March. Downloads ranged from 109 to a low of 42, while active users remained above 1K, showing slight variations throughout the quarter.
Perfect Golf - Satisfying Game by MADBOX had minimal revenue activity, with a notable $10 in early February. Downloads remained low, averaging around 30-50 per week, and active users fluctuated slightly, ranging from 116 to a low of 84.
For more detailed insights and data trends, visit Sensor Tower.